
We will repeat this for the weapon enchants. Paste the string from the website into the field and click the import and confirm buttons. Now we will go to the import tab and select the ring enchant group. We will copy this one and head back to TSM in-game. You paste the selection from wowhead directly into the box as shown below.Īs you can see in the bottom field you know have a import string. Next we will head to the TSM group creator. We’ll scroll down to the pact enchants and select all of them.

You can see a screenshot of the search below. We will combine it with the wowhead website to get all the other enchants into a group.įirst we will head to wowhead’s item database. We will search for items that were added in BfA and are made by enchanting. The TSM website has a nifty tool for quickly making groups. To get the rest of the items in the groups we will use another method. Then you click the add 1 items button and it will be in the group.

You can then simply select it from the list of ungrouped items on the group screen.Īs you can see on the screenshot below I have selected the one high level ring enchant I have in my inventory. The easiest way to add an item to your group is if you have it in your inventory. Once you have the group structure you want it’s time to add items to your groups. Then we make two sub groups called Ring Enchants and Weapon Enchants.Īt the end it will look like the screenshot below. So to to do this we make one basic group called enchanting. We want separate groups for the weapon and ring enchants as we may want to treat them differently. In the example we are making an enchanting group. So if you want some groups to have the same mailing operation, but different auctioning operations you could make separate sub groups.

The main advantage of sub groups is that they inherit the operations of the parent group by default. To change the name you choose the group and then click the pen icon next to the name as shown below. In this case we will just name it enchanting.
#How to import items tsm4 full#
TSM will sort groups alphabetically so you may want to add numbers first to get full control of the order. There are tons of naming conventions out there. You’ll typically want to give your group a name right away. To make a nested group you simply click the same symbol on the group you just made. Then you click the little round + icon that appears when you hover over the base group as highlighted in the screenshot above You just open the TSM window by typing /tsm into chat and head to the groups section. This means that how you setup your groups is based primarily on how you want to have TSM treat your items. A group can have more than one operation in some areas, for instance if you want to post an item in several different stack sizes. Operations are rules about how you treat the items in a group. We can’t really understand groups completely without a bit of a look at operations.
#How to import items tsm4 series#
You can check out part 1 here and the full guide series here.Īs part of the guide I will show you exactly how I made my TSM enchanting group from my guide last week. Groups are collections of items in World of Warcraft that you want TSM to treat the same way. Meshmatic merges parts of components in a model so that only a single mesh is rendered, instead of various.Groups are one of the major building blocks in TSM, and you will need to understand them to get the most out of TSM. Merge meshesĬombining meshes is useful for performance optimization since it reduces draw calls.

Meshmatic automatically generates LOD 0-5, so once you import your project into Unreal Engine, you just need to point the correct models in the LOD number and designate the appropriate distance from the camera. LOD’s (level of detail) generate less detailed versions of your model to visualize when they’re further away from the camera. Instead of manually searching for overlapping assets, Meshmatic automatically detects and removes them. Since they aren’t visible in a file and need to be manually found, they are time consuming to optimize. Overlapping faces and edges greatly increases file size and complexity. Instances of duplicate assets significantly decrease the complexity of your file, making it more functional for Unreal Engine. Meshmatic automatically finds assets that are geometrically identical (vertices, triangles, and faces) throughout your scene and creates instances of them. We have proprietary algorithms designed to prepare and optimize 3D files for optimal visualization in real-time, here’s how: Duplicate asset clean upįor most architectural SketchUp files, optimizing duplicate assets is a great way to optimize your file. Optimizing for real-time visualization is at the core of Meshmatic’s engine. To be visualized in a 3D application, CAD models’ faces need to be converted to polygonal mesh and optimized for optimal performance. How does Meshmatic optimize SketchUp files for Unreal Engine?
